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Answer by kikoncuo

renderer.material = transform.parent.renderer.material; This line of code provided by [robertbu][1] as a commentary does exactly what I wanted without dealing with getcomponentinparent stuff. [1]:...

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Answer by kikoncuo

A typical mistake that I make all the time is to parent many objects each one with rigibodys and colliders this usually causes problems with positioning of some objects because the center automatically...

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Answer by kikoncuo

renderer.material = transform.parent.renderer.material; This line of code provided by [robertbu][1] as a commentary does exactly what I wanted without dealing with getcomponentinparent stuff. [1]:...

View Article

Answer by kikoncuo

A typical mistake that I make all the time is to parent many objects each one with rigibodys and colliders this usually causes problems with positioning of some objects because the center automatically...

View Article
Browsing all 4 articles
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